

<feed xmlns="http://www.w3.org/2005/Atom">
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  <title>Walid Dib</title>
  <subtitle>Blog by Walid Dib featuring learning insights into game development with Godot, and building startups in the Middle East.</subtitle>
  <updated>2026-07-26T17:52:09+00:00</updated>
  <author>
    <name>Walid Dib</name>
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  <entry>
    <title>Grubstake — alpha v0.1</title>
    <link href="https://waliddib.com/posts/grubstake-alpha-v0-1/" rel="alternate" type="text/html" title="Grubstake — alpha v0.1" />
    <published>2026-07-14T12:00:00+00:00</published>
  
    <updated>2026-07-14T12:00:00+00:00</updated>
  
    <id>https://waliddib.com/posts/grubstake-alpha-v0-1/</id>
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    <author>
      <name>Walid Dib</name>
    </author>

  
    
    <category term="godot engine" />
    
  

  <summary></summary>

  </entry>

  
  <entry>
    <title>Universities should be more than toll gates</title>
    <link href="https://waliddib.com/posts/universities-should-be-more-than-toll-gates/" rel="alternate" type="text/html" title="Universities should be more than toll gates" />
    <published>2025-09-02T10:46:51+00:00</published>
  
    <updated>2025-09-02T10:46:51+00:00</updated>
  
    <id>https://waliddib.com/posts/universities-should-be-more-than-toll-gates/</id>
    <content type="text/html" src="https://waliddib.com/posts/universities-should-be-more-than-toll-gates/" />
    <author>
      <name>Walid Dib</name>
    </author>

  
    
    <category term="thoughts" />
    
  

  <summary></summary>

  </entry>

  
  <entry>
    <title>Making sense of binary</title>
    <link href="https://waliddib.com/posts/making-sense-of-binary/" rel="alternate" type="text/html" title="Making sense of binary" />
    <published>2025-01-23T19:46:12+00:00</published>
  
    <updated>2025-01-23T19:46:12+00:00</updated>
  
    <id>https://waliddib.com/posts/making-sense-of-binary/</id>
    <content type="text/html" src="https://waliddib.com/posts/making-sense-of-binary/" />
    <author>
      <name>Walid Dib</name>
    </author>

  
    
    <category term="godot engine" />
    
  

  <summary></summary>

  </entry>

  
  <entry>
    <title>Godot: What's in a signature?</title>
    <link href="https://waliddib.com/posts/godot-what's-in-a-signature/" rel="alternate" type="text/html" title="Godot: What&amp;apos;s in a signature?" />
    <published>2025-01-14T17:41:22+00:00</published>
  
    <updated>2025-01-14T17:41:22+00:00</updated>
  
    <id>https://waliddib.com/posts/godot-what's-in-a-signature/</id>
    <content type="text/html" src="https://waliddib.com/posts/godot-what's-in-a-signature/" />
    <author>
      <name>Walid Dib</name>
    </author>

  
    
    <category term="godot engine" />
    
  

  <summary></summary>

  </entry>

  
  <entry>
    <title>Godot Collision Layer Confusion</title>
    <link href="https://waliddib.com/posts/godot-collision-layer-confusion/" rel="alternate" type="text/html" title="Godot Collision Layer Confusion" />
    <published>2025-01-01T12:57:14+00:00</published>
  
    <updated>2025-01-01T12:57:14+00:00</updated>
  
    <id>https://waliddib.com/posts/godot-collision-layer-confusion/</id>
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    <author>
      <name>Walid Dib</name>
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    <category term="godot engine" />
    
  

  <summary>My personal experience grappling with Godot 4's collision layers and masks</summary>

  </entry>

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